Publishing cache data

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SuperMap iServer allows 2D and 3D cache to be directly added into a 3D scene and then publish the 3D scene, such as image caches, model caches, vector caches and map caches.

When you are using, you can create the scene caches through SuperMap iDesktop for the vector datasets, image data (SIT file), terrain data and model data. Then add the 3D cache files to the 3D scene directly. Of course, for the map, SuperMap supports to load 5.0 Format tile to the 3D scene to publish.

Supported 3D cache types:

Figure 1 Supported 3D cache types

Cache type

Cache format

Vector *.scv
Image *.sci3d, *.sci, *.sit
Terrain *.sct
Model *.osgb, *.scv
Map *.sci3d

 

Follow the steps below to generate 3D cache files and load them in a 3D scene:

(1) Import the data with the original datasource format retained;

(2) Generate scene (or map) cache (5.0 format);

(3) Create a new 3D scene;

(4) Load the cache into the scene. Right click General Layers and click Add XX cache Layer; or click Cache>Load all cache data in the folder under Scenes>Data menu.

(5) Save the 3D scene and the workspace;

(6) Publish the workspace where the data are.

For details about operations in each step, please refer to Publishing datasets. Once the workspace is saved, the data preparation is completed. The flow of publishing a workspace is the same for different data, thus is not repeated here.